Unity touch position to world. For finger touch down, I...

  • Unity touch position to world. For finger touch down, I have written this code: Devices can track a number of different pieces of data about a touch on a touchscreen, including its phase of the touch lifecycle, its position and whether the touch was a single contact or several taps. I already know about the iPhoneTouch and iPhoneInput. Hi all, I need to map the touch point to the unity world space to understand the relative position change. Here’s a simple example of how to implement multi-touch to control the movement of our character on the screen. But pixels to unity units conversion not working properly, I mean, there was a problem in screen point to world point conversion. position ); But how the player is a moving object, he is always rotating, I don You probably want to get the X position scaled to be 0-1 (left to right) otherwise your code will only work for 1080p. GetComponent<RectTransform>(). MousePosition) it doesnt work. 8f1 while simulating Apple iPhone 12 Pro using the device simulator preview package on Windows. I want to get the Tap position for a ti Learn how to convert the mouse position on the screen to a real position in the game world in Unity p. If you need the original position of the touch see Touch. There is a RectTransform, but how to convert this data to screen or world coordinates and get center point of this image? Tried RectTra Aim: change touch coordinates from pixels (screen left-bottom corner x0) to game coordinates in 3D environment, although i don’t need Z pos because the camera is not moving and i just need to track X pos and with current state my clicks (touches) are always at positive X. TransformDirection( player. p… I’m trying to convert the mouse position to a world position situated on a ground plane at y = 0. Inside the InputManager class i determine whether it’s a mobile device and and check Hello. Feb 18, 2022 · In this tutorial, we will see how to get touch input from a mobile device and use it in your game. I’m having this exact issue on Unity 2020. position)… Finger swipe data, I was getting in pixels using Input. The bottom-left of the screen or window is at (0, 0). Since I want to move a rigidbody, I cannot translate its position by just converting screen to world point. I'm translating the Vector2 touch position into world position using camera. ScreenToWorldPoint(new Vector3(t. I’m doing it with the following code, but for some reason my cursor and the resulting debug sphere are not in the same location, and I assume this is indicating that something is wrong with how I’m translating screen coordinates to world space. How can I get world position of … I have placed touch controls of my game by using such touch position codes like you see above. I want to use this with all resolutions. And i take in touch position from the user , Like this. 3) what are these values? they dont seem to change I made a really “cheap” way to get the touch position only working on 16:9 screens and I don’t even know how I made it work… Is there a better way to do it ? Touch t = Input. position); My This literally just returns the position of the main camera. position’ is change whenever I touch different place but ‘pos’ is always point same position. I've been trying to find a decent algorithm to help me out with this, but I haven't managed to get anything that actually works decently. So you can do: Vector3 wp = Camera. ScreenToWorldPoint then use a Vector3 distance (or sqrMagnitude which I believe is faster than distance). ScreenToWorldPoint (Input. ScreenToWorldPoint (touchPosition), Vector2. I created the Vector 2 position and stored it in touch and then debug logged it, and it s Description The first position of the touch contact in screen space pixel coordinates. rawPosition. y, dist)); …where ‘dist’ is the distance in front of the camera to do the calculation. So how do I get a mouse pos to become a world one? I need to get the world position and rotation of an object in my scene, but the object is a child of another object so its position and rotation are relative to its parents instead of world space. Without raycasting it is possible to get 3d position from 2d input co-ordinates. Here is the code Finger swipe data, I was getting in pixels using Input. I’ve seen a thousand answers where you Camera. None. position ); This ray is in world space and if you want to know what it hits (i. rawPosition however gives ~6E-43 and ~6E+10 for x and y values respectively. Moreover, I cannot MovePosition of the rigidbody because when a ball rests on the rigidbody, the ball goes through it. position, Quaternion. But it's giving me large x value like 300 but at that place the pre placed object's x position is -4. screentoworldpoint (x,y,z) generates a 3d point in a plane, z distance far from the camera. 001). In my Unity3d game, I want to get the world position that was touched, when I touch a specific object, regardless of all objects that are in front of it. Anyway i was wondering how i could get the position of a touch on the screen without it being in pixels cordinates. 描述 触摸在屏幕空间中的位置(像素坐标)。 Position 返回拖动时触摸触点的当前位置。 如果需要触摸的原始位置,请参阅 Touch. People need some help. If I just use touch. if you're using Unity's new Input System: instead of Input. I use this touch position code with 1280x800 resolution. position works fine, gives position in screen space convertible to world space. So I’m just trying to get my mouse position into a world position. So, I can't find a solution that works because either way I get mouse position returns a screen position, and trying to convert it to a world position just returns the camera position. mousePosition); for some reason the value of Vec is July 8, 2025 How to get touch hold position with new input system Unity Engine Beginner , Input-System , 2022-3-LTS , Question 1 507 May 23, 2025 New Input System returns zero Touch position on first call Questions & Answers legacy-topics 6 3943 March 4, 2022 How do i detect a swipe up or swipe left using new input system for Touch Screen Unity So I'm making a game in unity and I want my player set to the new touch position when I tap on the screen. How would I do that, I only know Camera. position)… Rather than convert both positions to ViewportPoint, I would just convert the touch position to a WorldPoint with camera. Raw position returns the original position of a touch contact and doesn't change as the touch is dragged. It onlu lives on the 2D space of your screen. height)。 Hi, I want to drag a texture group on touch event but only if I touch one of the textures. identity); And got null How can I transform the touch position (On phones) to world position. Howev I would like to make an object appear at the position which im touching the screen. Touch position can be translated to ray as follows: Ray ray = Camera. Is there another way? Description Transforms a point from screen space into world space, where world space is defined as the coordinate system at the very top of your game's hierarchy. When i touch the screen, the sprite doesn’t moves to the touch position, but it goes to random places. WorldToScreenPoint(Input. 6 beta and i am having a hard time right now trying to figure out how to check if the user touches a GUI element (in my case an image). Touch. I want to be able to place an object where I clicked on the plane, but I'm having trouble with Z axis. For finger touch down, I have written this code: The weird thing is that ‘Input. GetTouch (0). width, Screen. Description World-space position where a ray cast into the screen hits something. Is getting world-position from a RectTransform element possible? Hello everyone, I have an UI element. width like in my example above. I have tried many scripts that i found online, but they aren’t working. Position returns the current position of a touch contact as it's dragged. transform. But the mouse position cannot be directly used in the game. I debugged using unity remote in android. anchoredPosition will return the screen coordinates of a UI element if the anchors are touching at the pivot point of the RectTransform. You can do this by dividing the X position by Screen. Whether you're using the old input system or the new Input system, this g I need to make a rigidbody follow a touch position on screen. You might be wanting to use the screen position as the source for a RayCast into the world though, which will basically cast a ray from the camera's position into the world. Oct 30, 2023 · Unity’s Input system makes it relatively easy to handle multi-touch input. rawPosition。 屏幕或窗口的左下角坐标为 (0, 0)。 屏幕或窗口的右上角坐标为 (Screen. 5,25,10. I have a 2D sprite that I want to move towards the touch position. rigidBody. Apr 11, 2016 · In order to determin the point, where the Ray hit the object, I used RaycastHit. Hello guys, I am making a moving plataform using parenting with the player. I have a camera which can turn, and would like to make it possible for the object to appear in any directon at the place in which the screen is touched. height). position (which refers to the Transform object that was hit) as opposed to RaycastHit. s. I have a UI element (an arrow) that I want to point at an object in world space. I have an InputManager class that some GameObject use to check if a certain action is triggered. GetTouch (i); Vector2 tPos = new Vector2 ( (t. I have UI elements (image, etc). I’ve been messing with it for a while now and I’ve looked through Unity’s script reference overview for a solution, and I can’t find one. Raycast (Camera. I didn’t use Unity for it, but I’d like to make a Unity version. Hi everyone, I just started playing around with the new GUI features in 4. Here I want to use Camera. Unity returns the mouse position in pixels; you need to convert it into world space coordinates to use it in your game. position. (the sprite is not exactly 2D, because the z-axis is -0. Canvas attached to camera. I also tried just assigning the camera manually, but no, still returns the camera position. touches[0]. I can use this code for normal objects with rotation(0,0,0): var playerGlobalPosition = player. 6 , 0 ↔ 433. point (which refers to the Vector3 in world space, where the RaycastHit happened). If you want a world co-ordinate you have to pick a point ‘x’ distance from the camera to know at which point, in the 3D world space along that line, you wish to know the point of. Note: Input. true well, your problem is that the mouse position is on the screen since as you know, you can't move your mouse in or out of the 2D display your computer has. ScreenPointToRay( Input. Then you can get consistent heights. In one moment X, I need to get the global position from player to raycast and do some processes. Anyone know how to make it so I can take the screen coords of a touch and figure out where in world coordinates the spaceship should try to go? I suspect I didn’t really do it quite right when I made the current version without Unity. I tried screentoviewportpoint but it makes the object appear the same place regardles of which way the camera is facing. If you need the current position of the touch see Touch. ScreenToWorldPoint (), but I can't seem to get the Z axis right. ScreenToWorldPoint to map the touch point to world space in Unity. So, to convert that to 3D world space you have to make some decisions. Either you assume the mouse really is at the screen (so, camera's near clip plane), or you need to choose a depth How would I go about getting the coordinates of a touch relative to an object. I want to spawn a gameobject that have no RectTransform on the same position in screen with the UI element. lockState is set to CursorLockMode. GetTouch codes and how to get screen coordinates using them but not how to get coordinates based on the placement of an object. ScreenToWorldPoint(UI. I have tried many ways but none of them would work as I want to. If you need to get the mouse or touch position on click with Unity's new Input System, many solutions suggest making two actions, one for click and one for the position. ScreenToWorld(Input. For instance if my phone's screen size is 1440 by 2560 and my touch position on the phone is X 600 Y 700. the value it returns is the same (the cameas position 10. Description The position of the touch in screen space pixel coordinates. velocity = new Vector3(Input. If something was hit, exact hit position in world space will be stored in hitInfo: RaycastHit hitInfo; The world position will vary based on the distance. Here is one if I'm trying to move a object to the mouse position. Log (touchPosition); This would give me the pixel value i guess . I want to translate a position of UI item to the 3d space how i can do this in unity and C# i tried to do this but it doesn't work : Camera. So, I created a GUI group. public Text m_Text; void Update () if (Input. this is what i am trynig to do . y where worldTouchPos is, then thats where it will go two directions and out of the screen. How i can make transform position GO to the touch on display (vector 2)? I have set a orthographic size for my camera . 5) This is an overhead perspective not first person thing. touchCount > 0) How can I transform the touch position (On phones) to world position. e. We will see how to do this in both the old and new input system of Unity. But i want to convert it to the range of 0,1 ,the zero at screen bottom So according to the Unity documentation RectTransform. mousePosition reports the position of the mouse even when it is not inside the Game View, such as when Cursor. I tried Instantiate(TheGameObject, UIElement. position to return a Vector2 with values between 0 and 1 representing the viewport instead i’ve found its returning values in these sort of ranges. The documentation shows how to take the 3D point at the near clip plane of the main camera view. RaycastHit2D hitInfo = Physics2D. But I can’t check if an inner rectangle contains the touch positions. x and touch. Hi all i’ve been trying to implement two finger pan and zoom however to do it right i need to translate touch to world view the problem is i was expecting touch. The top-right of the screen or window is at (Screen. Unity Input system returns the mouse position with a single command. Learn how to get the mouse position in Unity in this easy to follow video tutorial. How would I convert screen space position to world space position? In Unity it was like Camera. For instance if my phone’s screen size is 1440 by 2560 and my touch position on the phone is X 600 Y 700. camera. Vector2(0 ↔ 864. 3. Hi, kind of new to unity android. I'm having a problem with translating the touch position into world coordinates. I managed to move it by using a change in . Nov 5, 2021 · Just shoot a Raycast from the screen until it hits the ground, and set the position based on that. How can I make it so my touch is exactly where it is in the game world coordinates? To position things in phone i must use 0-1 coordinate system with (0,0) originating bottom-left? Unity screen space uses pixel coordinate system with (0,0) originating top-left? The z component of the Vector3 is always 0. mousePosition and I have to convert these pixels data into Unity units for shooting basketball logic. I am trying to translate world coordinates to screen coordiantes, and I am using the following line: Vector3 Vec = cam. Canvas. zero); I can get other touch positions like this Debug. what is touched on screen with finger), do a raycast. World space coordinates can still be calculated even when provided as an off-screen coordinate, for example for instantiating an off-screen object near a specific corner of the screen. x, t. Hello everyone, I’m trying to make a 2D game that can run on Android. Furthermore, the continuity of a touch between frame updates can be detected by the device, so a consistent ID number can be reported across frames and used to determine how a particular Since you're trying to set the world position based on it, I think you want to use the following to convert the touch position into a world position you can set on your transform: I am Making a mobile game , and i am facing some issues in getting touch position properly using new input system in unity . main. mousePosition, type Mouse Find the best method for converting the mouse's position on the screen to a real position in the world in my comprehensive guide. itx0, yna2, ogh9, phshj, ofetmu, pdtdjk, y5puq, xht3, q5ek, lmrmw,